Why not just delete my save file on the third crit? Really enjoyable experience, dying when time is supposed to be paused. I also died in stop-time mode after seeing the fourth light, because apparently planning out my movement to reach the safe corner with the map open made time advance and I died while staring at the map. mb3 above says he got it second try? I died twice before I ever noticed the flickering safety light. Forcing a player to save and load because they happen to be looking in the wrong direction. It's also a practice that eventually died out when people realized there was no slot to insert quarters in home consoles. It was a practice born out of the arcade machine era, where the goal was to extract as many quarters out of the player as possible. Die over and over until you memorize the room and then hope your execution is perfect. If it doesn't work - I'll make you a step by step instructional to you can advance in the game :). Keep us posted about your attempt with stop-time. No worries! :) I finished Divinity: Original Sin yesterday and its loooooooooooong and chore enging left me hot too, so I know how it is if a game you like has something that annoys you ). Thanks for the response, and apologies if I seemed a bit.hot. I hadn't used it since the snippet at the beginning mentioning it exists! That should help :)Īlright, so I guess I'll have to admit I completely forgot Stop Time even existed. Maybe a floorplan with numbered "safe trapdoors" in every step. Some players use the "stop-time" mode feature to pass this puzzle, or they just save/load.Īnyways, I'll try to create some kind of a guide to solve this without pain for you, tomorrow morning. we never had any big complaints about this puzzle, in fact some of the testers and players even found it refreshing compared to the other puzzles. Which is sad, cause the rest of the game has been great. I tried my damnedst not to resort to searching, but after a dozen tries, you look elsewhere.Īnd when that fails, an overwhelming portion of the players just quit. And I've searched: not a single person appears to have tracked this puzzle's solution, nor even made mention of it. Yet it seems to be the only way to continue the game. My question is.why? This isn't a timing puzzle. And you're I can make 4 tile drops before I somehow cannot be turned right at *just* the right second to see the next light. If you aren't looking in the correct cardinal direction when the light appears, you will miss it. Then another light appears, the tiles close, and you'd better book it! I'm not sure how long this repeats before you can leave, because. Then you've maybe 8s to get to that tile before every other tile opens to instant death. When the trap activates (and there's no way not to trigger it), both doors lock and one tile has a light appear above it. So I made it to the Poisoned Halls, and have encountered what has got to be one of the single most aggravating deathtraps I've encountered in a grid-style game.
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